Red Rising

=> BoardGameGeek
=> Official Website / Official Rules and FAQ
=> Rules (online pop up) / Rulebook
=> Lens v4 Rules Summary

=> Video Playlist

Notes:

  • The game designer has recently stated: “a score over 200 is very good, and scores over 300 are incredible!”
  • You only get the location bonus for placing a card with the SCOUT action. You do not get the location bonus when placing a card at other times.
  • You cannot gain a card without first deploying a card from your hand (LEAD action).
  • You can’t discard a card in Red Rising. Also, when you take the Lead action, you deploy a card and then you must either gain the top card of a location or the top card of the deck. When doing this, you always end up with the same number of cards (because you deploy one and gain one)
  • Most cards have a core value over 10+, and the only penalty for having >7 cards is -10 points. So focusing on getting as many cards as possible is the way to win.
  • Some cards have an end game ability to gain a banished card. You DO get to use the end game ability of that card as well.
  • If a card’s end-of-game ability lets you take a card from a location, that card’s end-of-game ability or/and end-game bonus DOES trigger!
  • Clarification: “top non-Gold card at a location” means if the very top card is Gold, then the top non-Gold card might be the 2nd or 3rd card in the location.
  • If Apollo triggers “end game”, everyone gets one more turn (because Apollo was the first player and does get that extra turn at the end).
  • The Apollo house card has you just add a card to a location (ie, you do NOT get the placement bonus)?
  • Some gray cards let you choose to set it to another color. It then is gray plus that color.
  • A “non-Gold” card includes colorless cards (ie, face down cards).
  • When deployed sometimes you get to move another card (from top or from anywhere in a location stack?) => Discussion (with comments from two game designers)
  • Official Variant for Multiplayer Games: When choosing one or more opponents to banish, potentially banish, or steal a card from their hand without the immediate ability to regain a card, you may only choose players who have more cards in hand than their starting hand (most starting hands are 5 cards; for House Ceres it’s 6). You can still deploy cards with such abilities, but any abilities related to choosing an opponent won’t trigger. This applies to Aja, Antonia, Arlus, Karnus, Roque, and Tactus.

How to play (with a two player playthrough):

Overview:

How to play:

The game:

The Game (based on the book series)

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