With real walls that make it look more like you are inside a labyrinth made of walls, not just lines drawn on a game board! It is being released February 25. I should have a copy by Saturday, March 7.
More like a story writing activity than a game, but structured like a game! (Note: I have the “voyages” Dice as well that can be utilized during game play)
=>RulePop (includes the errata and easy to use storybook entries)
=>Vantage Locations Checklist (v2 with room for journal notes) =>Log Your Journey (location by location) Thin Columns =>Vantage Travel Journal (lots of room for journaling along with location number space plus print single sided so spiral bound has alternating blank pages)
From the designer: Vantage is primarily designed to reward curiosity, observation, and shared knowledge (either with other players or with yourself from previous plays). It is a rewarding, abundant game, not a punishing game; if you pay attention, use your eyes, and discuss what you see and have seen, the game will reward you. [ie, you ALWAYS succeed when you try something … it’s just that the COST to have done it can be minor or MAJOR:) ]
Tip: Games may be harder with fewer players. However, with 4, 5 or 6 players there is quite a bit of lag before you get your turn again!
It is possible to add in or drop players to a game in progress. To add in . . . just like another escape pod landed on the planet, treat them like additional player in start up, and have them land on the planet and add 2 more black dice to the game.
Overview (queued to summing up the game – if you like it, go back to the beginning for his overview of playing the game)
Wonderful Overview by the game designer (Pam Walls) – Note that before a game is officially available, some types of “reviews” are not permitted by the game publisher (she refers to this as an “embargo”):