FlashPoint Fire Rescue (coop)

NOTICE! Coming in 2025 FlashPoint Legacy Game!
=> Flash Point: Legacy of Flame

Here is the ORIGINAL (followed by all the expansions):

=> BoardGameGeek
=> Official Website
=> Kickstarter (more at the bottom)
=> Rules

FAMILY MODE:
=> Len’s 1 page Rules Summary (v3) (with 1 added page gradual enhancements)

ADVANCED MODE (Experienced Game):
=> Len’s Double Sided Page Rules Summary (Experienced Game) (v2)
=>
Len’s Flash Point with Tragic Events (v1) rules summary

From Others:
=>
1 page illustrated cheat sheet (advanced rules)
=> 2 page rules summary
=> 2 page setup and player guide (advanced rules)
=> Everything Flash Point (illustrated guide to all maps, characters, etc)

=> Video playlist

How To Play (I tend to lose more in family mode without the specialist characters):

Jump to:

  1. Original Flash Point Fire Rescue (continued from above)
  2. Expansions overview
  3. Urban Structures expansion
  4. 2nd Story expansion
  5. Extreme Danger expansion
  6. Dangerous Waters expansion
  7. Veteran and Rescue Dog promotions
  8. Honor and Duty expansion
  9. Tragic Events expansion
  10. Legacy of Flame legacy game

Original Flash Point Fire Rescue (continued)

How To Play Experienced Mode:

Overview:

TUTORIAL – Basic Level (Family Mode) solo play through with excellent tutorial explanations:

Wil Wheaton explains and plays with friends:

Advanced Rules play through with lots of explanations – Part One:

Part Two:

Fire Academy Challenge (only to the first Kickstarter backers)

The Fire Academy Challenge was a PDF that was given to backers of the initial Flash Point Kickstarter. It was exclusive only to those backers (and thus should NOT be posted elsewhere).

Unless you are one of those backers you cannot read about it in the Kickstarter, but you can see several BACKER ONLY updates that include it:
=> Scroll down a little on this page for BACKER ONLY updates
=> BGG Post by the Game Designer about Academy Challenge only for original backers

=> BoardGameGeek
=>
Written Review

Short overview (queued to the right spot):

The Expansions

There is a very concise but very helpful list and summary of ALL of the expansions in an article on BGG here:
=> All The Expansions

If you want more variety (and difficulty), here is a video talking about the expansions:

Urban Structures expansion (2011)

=> BoardGameGeek
=> Kickstarter
=> Official Website
=> Rules (online) / Urban Structures Rules
=> Answers To Rules Questions
=> Len’s Double Sided 1 page Urban Structures High Rise Rules Summary (v1)
=> Len’s Double Sided 1 page  Urban Structures Brownstone Rules Summary (v1)
=> 3 Videos

How To Play (both Brownstone and High Rise):

Here is a video with detailed setup explanation at the start then a playthrough:

Note: 28:50 the Rescue Specialist can use her special ability movement points to open and close doors, windows and elevators :)  Sooo… she should have had 1 regular AP to save! Plus, he did not spend much time putting out the fires!

2nd Story expansion (2012)

=> BoardGameGeek
=> Kickstarter
=> Official Website
=> Rules (online) / 2nd Story Rules

And an overview (side by side with Urban Structures – queued to 2nd Story):

Extreme Danger expansion (2013)

=> BoardGameGeek Extreme Danger
=> BoardGameGeek Extreme Danger Bonus Pack (from Kickstarter)
=> Kickstarter Extreme Danger
=> Official Website
=> Rules (online) / Extreme Danger Rules

Overview:

Overview (side by side with Honor and Duty – queued to Extreme Danger):

Review by Dice Tower:

Dangerous Waters expansion (2013)

=> BoardGameGeek
=> Official Website
=>
Rules (online) / Dangerous Waters Rules

Overview:

Dice Tower Review:

Explanation:

Submarine explanation and playthrough:

Veteran and Rescue Dog promo (2013)

=> BoardGameGeek
=>
Rules (online) / Veteran & Rescue Dog Rules

Honor and Duty expansion (2014)

=> BoardGameGeek Honor and Duty
=> Kickstarter Honor and Duty
=> Official Website
=> Rules (online via MediaFire) / Honor and Duty Rules July24-14 (PDF)
=> Fire Prevention Specialist / Fire Prevention Specialist OFFICIAL rules
[no files / no videos]
=> Forums (66 threads)

Overview (side by side with Extreme Danger –  queued to Honor and Duty):

Tragic Events expansion (2017)

=> Kickstarter Tragic Events
=> Official Website
=> BoardGameGeek Tragic Events
=> Len’s Double Sided 1 Page Rules Summary (v1)

=> Extensive FAQ (scroll down for official answers in it)

Overview and explanation (queued to the start):

Dice Tower Review:

Review:

Tragic Events is the BEST of the expansions (queued to the right spot):

Playthrough with Tragic Events expansion:

Playthrough part 1

and then part 2

Too Difficult Now? Does the Fire Deck and Event Deck make the game too difficult? Try these modifications:

  1. When creating the initial Fire Deck, first remove 2 Fire Rages cards and shuffle them with the Accelerate card. Then place these three cards on the bottom of the starting Fire Deck.
  2. Include the Respite card in the initial Fire Deck.
  3. Include more Fire Rages cards in the initial Fire Deck.
  4. Include less Flare Up cards in the Flare Up supply deck.
  5. Remove the 4 Saved AP limit.
  6. Increase the saved AP given by Flare Ups.
  7. Don’t add Flare Up cards to the Fire Deck except via Accelerate.
  8. Ignore drawing an Event card except via Accelerate.
  9. Only shuffle the Fire Deck when it is empty (not via the Accelerate card).
  10. Have the Structural Engineer remove Flare Up cards from the game rather than placing them back in the Flare Up deck.
  11. Let the Structural Engineer Extinguish at double AP cost.
  12. Remove certain Event cards (the ones you hate).
  13. When drawing an Event card, draw 2 and choose 1 to keep.
  14. When adding a Flare Up card, also add a Fire Rages card.
  15. Include less than 5 False Alarms and/or more Victim tokens in the starting POI pool.

More on this here: https://boardgamegeek.com/thread/1913291/article/27980025#27980025

Legacy of Flame (Legacy game due 2025):

=> BoardGameGeek
=>
 Kickstarter

There is a $40 option to get 7 double sided cardboard board maps (the base game comes with two spiral books that you push side by side) … these cardboard maps are NOT the same size as the original game series! They sent this note:

The original game boards were 580x420mm. The new ones are 530x425mm. The original game boards have the logo and a saved/lost area on the left side of the board. That area has been eliminated and the saved/lost areas are moved closer while the logo is removed.

When done with the legacy part (parts of the game are permanently changed) it seems that the game boards themselves are still intact and can be played again in the future:

At the most basic level, this is a series of Flash Point games on new, all-different maps that is connected by a narrative that introduces characters, plot twists, and fun choices. Legacy elements include Injuries, upgrades, equipment, and more. The plot is meant to pull you in and make you want to play on to find out *** *** ******** **. And when the main story is wrapped up, you can replay Flash Point across all these new boards, using characters old and new.

Yes, it can be played again — KIND OF:

The game is not resettable. However, you can replay the content after the campaign ends. The rules will include how to incorporate them into future Flash Point plays.

and this note seems to imply that the game boards will be sticker free:

Without spoiling anything, I can say that this is not a concern. Once completed, you can use either.

This note too:

Legacy gameboards are usable in a standard game – the rules for the boards are in the legacy rulebook. They are replayable can be used after the campaign in a new legacy attempt or in a standard game. Every map in the game is usable outside of the legacy campaign.

and…

The rules for the maps are in the legacy rules. You can even use the stickers to make custom firefighters using the new firefighter cards.

Preview:

And Final Thoughts:

NOTES / SUGGESTIONS

From BGG Forum: Well, bless the forums and all those who sail in them, because somebody posted the suggestion that events cards should only get drawn when an Accelerate card appears, and that the discard pile, when shuffled, goes on on the bottom of its deck rather than being mixed in with it. These two changes not only solve the consecutive events problem, but also alleviate a little of the runaway fire problem, and rendered my last play of the game utterly enjoyable.

The game:

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