NOTE: most expansion just add complexity (not fun) … but these work well: Inns and Cathedrals // Traders and Builders // The River (or River 2) is a nice way to start the game
Analysis Paralysis and Play Time => the FIX: Draw tile at end of turn instead of start of turn
You likely already know how to play Yahtzee … so you then are ready for the super fun board and dice version, Showdown Yahtzee (one of the favorites for our Game Days).
For 2-4 players (best with 4). Instead of each player having their own Yahtzee score pad, there is just ONE and it is not a pad of paper, but individual large tiles that represent all the typical line items in the normal game of Yahtzee. Each player moves around a board and if you land on an empty square, you can try to get any of the available tiles and if you get it you take that tile and place it on the board on the square where your pawn is along with the stated amount of your chips. If your pawn lands on a square that already has a tile, if you can roll that, the tile becomes yours and you put your chips on it (if it was already yours, you just get a free turn to continue moving your pawn till you get to a spot that is wild or has a tile owned by another player). If you land on WILD, you can treat it as a blank square (try for any available tile) or as an occupied square (try to get it for your own).
I have FOUR boxes of this game (it really is that good). Someday it would be fun to have 16 people over for a Showdown Yahtzee tournament … 4 players at a table … the winner from each of the four tables then have a Showdown Showdown!
Doomlings is a fairly quick game played with a unique card system (over 100 different cards). It is just going into manufacturing now and should be delivered in December.
I liked it so much that I created a website for it … which now has over 150 articles!
And the game designers even sent me a prototype of the game! So we can play it now! Anytime we want! I’m ready for a game of Doomlings!
More info about Doomlings? Just visit my website (use the Quick Guide links to get a taste for the game)
Here is Kim Tolson (she has great game summaries) comparing the first three Azul games (I queued it up to where she talks about Stained Glass of Sintra (which was her #1 Azul game) you can go back to watch from the beginning if you want):
I remember playing Mill in Grade School. It is not a game that you “buy”. You simply draw your own game board on a piece of paper or even in the sand at a beach. Just draw three squares, one inside another inside another. Then draw circles at the corners of all the squares. Then draw a line through the middle of each of the four sides to connect the squares to each other putting circles at the connection points. Voila. You have your game board:
Next … you need 9 markers for each of the two players. One could use pennies the other use nickels. Or one could use white poker chips and the other use red poker chips. Or use colored stones. Your choice :)
The game starts by alternating placing a marker on the board until all 18 markers have been placed. Then turns alternate moving a marker from one spot to another along a line.
Three of one players markers in a row or column is called a “mill” and is “safe” (ie, the opponent cannot take a marker that is part of a mill).