Tsuro Luxury Edition

Only 978 copies of the Luxury Edition of Tsuro were pre-ordered three years ago. I was one of them. Why not more? Well… very likely the cost! Total cost of the game plus tax and shipping (for me) was almost $450! [note: 1,500 were produced] 
See this cool article with lots of photos about how the game was produced in China
=> Kickstarter Update Article

=> Kickstarter // Calliope Games Announcement
=> Art Director Article
=> Spotlight on the metal dragon pawns
=> Quick Guide (official)
=> Len’s v2 Rules Summary Tsuro Luxury (Standard)
=> Lens v4 Phases Cards (Important – I use them in every game) v4
=> Variants (placed at the bottom of this page)

Now, 3 years later, Calliope Games was investigating how to ship these heirloom quality games to avoid having them damaged. And the damage they were trying to avoid was more than simply damage to the box that the game was packed in for shipping. It seems that the wood itself is quite sensitive to temperature changes. So Calliope wanted to TEST shipping methods to find the best way. After all, they were charging $78 as shipping costs for one game. They are doing test shipments to 11 people in April 2025. I am one of them!

As part of the test shipment group, I was give specific instructions on what to do when I received the game (and signature was required on delivery too). Instructions included NOT opening the box for FIVE DAYS! True! Here are that portion of the instructions:

Your game box is carved from natural wood and has been inspected for damages and flaws before shipping. The game box has been shrink wrapped to allow for a slow acclimation to your environment. Once you receive your game, please bring it into your home and allow it to sit for 5 days before opening the box and removing the shrink wrap. We do understand this is very hard, since you have waited so long to get this beautiful game in your hands. Failing to take this essential step will put your wooden box at risk of splitting.

Wood splitting as an issue for a board game got my attention. I looked online about this, and perhaps this webpage shines a light on it (even thought it is not about a wooden board game box):
=> exoticwoodzone.com/blogs/e/how-to-avoid-wood-cracking

Actually, I almost missed their instruction to NOT open the box for five days (I’ve never had that request from any other game company). But, fortunately, I DID notice their warning and the box sat under a table in our family room for seven days before I opened it.

Part 1 (taking it out of the shipping box):

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Roll For It

2-4 players (best with 4) // 30 mins // Easy

Just a small deck of cards and 6 small dice per player, so it’s easy to carry with you and needs very little table space. Try to roll your dice to match the dice shown on one of the three cards before others do. Repeat until one player hits the points needed to win.

=> BoardGameGeek
=> Official Website
=> Rules
=> Lens Rules Summary (v1)

=> Video Playlist

How to Play (with partial playthrough)

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Luddite

I have the first map and ordered the full game. It is a roll and write game that can be played coop, competitive or solo. It also can be played as a legacy game. It ties together with a graphic novel(s). It employs computer logic and hacking. And you can play it for free while you wait for the final printed game to be delivered at Christmas NEXT YEAR :)

=> BoardGameGeek
=> Kickstarter
=> OLD Online Rulebook (sometimes won’t load) / Luddite Rules (with text recognition)
=> New Online Rulebook
=> Len’s 1 page Summary v1 (text only) / Len’s 1 page Summary v2 (with icons)

=> Video Playlist
=> Music (background) for the game

The game itself is set within the SOLAR-175 universe (which, of course, is another game) … see the end of this page!

Game Overview:

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Awkward Guests (a better Clue game)

If you like Clue, you should like Awkward Guests!

It plays longer with more people. With fewer people it misses the choice of who to trade with (so 3 players might be best). However, a 2 player game avoids the chance to keep getting the same cards over again because cards exchanged are then discarded. Solo mode is also quite good!

=> BoardGameGeek
=> Official Website
=> Kickstarter
=> Rulebook 10 Awkward Guests
=> Len’s 1 page Rule Summary v2
=> Keeping Track Of Turns and Actions

=> Official Clue Tracking Sheet

=> A written review of the game

=> Video Playlist

How to Play with Review:

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Railroad Ink Challenge

This is a roll the dice and write on your personal map game that can be played by any number of players – just print a map for each player and all players share the same dice roll for each round (excellent for play by video chat such as with Zoom or Google Meet).

There are two different base games – GREEN and YELLOW. Both have exactly the same base game but with different special “expansion” dice (which I have never used yet).

=> GREEN edition (Board Game Geek)
=> YELLOW edition (Board Game Geek)
=> Kickstarter
=> Rule Book
=> Print your own board=> Print N Play board

=> Video Playlist

Overview Explanation of the base game – she includes the GOAL CARDS, but they are not needed to play the game, and the game can be more fun without them (less thinking) Note that even experts make mistakes – she missed one error in her example of scoring a final game:

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Trails of Tucana

This has become one of our favorite games! It is easy to learn and quick to play. I think two of us played the FOURTEEN times in just under 3 hours. It is NOT complex, but there is quite a bit of strategy in the game. The paper maps that come with the game are a smaller size, but you can print the same map larger yourself (and put it in a sheet protector … then use dry erase markers).

=> BoardGameGeek
=> Rules
=> Printable Isla Petite: Color / B&W
=> Printable Isla Grande: Color / B&W

=> Video Playlist

How to play AS they play (the Grande map):

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