Yes … I now have a copy of this game! I like this game so much that I have written nearly 600 articles about it on my website:
=> My ISS Vanguard
=> BoardGameGeek
Comparing Prototype 2 with the Final game:
… Play Nice (please)
Yes … I now have a copy of this game! I like this game so much that I have written nearly 600 articles about it on my website:
=> My ISS Vanguard
=> BoardGameGeek
Comparing Prototype 2 with the Final game:
This War of Mine is Excellent (see the exciting overview just under the list of links and the calmly passionate look at the game below that). But it is more than just a game. Actually, it is more an EXPERIENCE than a game… kind of a hybrid. It is designed to help you (the player) feel, experience and understand what it might be like to be living (trying to stay alive) in a city that has been devastated by a war. Shops are closed (if the building is even left standing). There are looters. There are homeless. There are hobos. There are snipers! Just trying to find water to drink can be a harrowing experience. The game is hard. Really hard. Online comments have asked how to make it easier. The answer is, please don’t… it is MEANT to be hard, just like life is for those living in the situations in the game (as in real life).
Designing and developing the game was a task of love. They did not sit in a conference room trying to make up things that might happen. They poured over real life diaries, documents, journals, books, photos, videos from people who actually were living in the situation depicted by this game. And that realism shows. The game comes with a logbook with nearly 2,000 log entries that you read throughout the game… and NOT in any specific order! Which log entry you read next is determined by your choices of what you want to do, as well as a roll of the dice and drawing of a card.
Here are some links, followed by an interesting overview of the game. After that is the calmly passionate look at the game and then some tips followed by a complete playthrough of the game if you want to see how it works (and is put together… including how to set up the game)
=> My Website / This War of Ours
=> Board Game Geek
=> Kickstarter (2016)
=> Official Site: Core Game
=> Official Site – expansion: Tales from the Ruined City
=> Official Site – expansion: Days of the Siege
=> This War of Mine Journal
=> Pseudo Rulebook (FAQ’s etc)
Review:
Doomlings is a fairly quick game played with a unique card system (over 100 different cards). It is just going into manufacturing now and should be delivered in December.
I liked it so much that I created a website for it … which now has over 150 articles!
And the game designers even sent me a prototype of the game! So we can play it now! Anytime we want! I’m ready for a game of Doomlings!
More info about Doomlings? Just visit my website (use the Quick Guide links to get a taste for the game)
=> BoardGameGeek
=> Kickstarter
=> Rules
=> My Own Doomlings Website
And let’s kick of the videos with one of my favorite game reviews of all time:
Board Game Geek (for all three editions plus Big Box):
Official Website=> RoadToInfamy.com
Rules=> Canvas / Reflections / Finishing Touches
Len’s 1 page rules summaries:
Canvas // Canvas Reflections // Canvas Finishing Touches and Big Box
Tabletop Tolson (Kim Tolson) looks at all three … in three videos … first the original Canvas:
How To Play Canvas:
Comments from BGG: Buy Race for the Galaxy instead of its cheap imitation Terraforming Mars: Ares Expedition (which had an outsourced design team). Ares Expedition is what happens when you get the idea of mixing two great games, Terraforming Mars and Race for the Galaxy, and somehow leave out the good bits and are left wishing you were playing either of the parent games instead.
Overview:
Continue reading “Ares Expedition (Terraforming Mars Card Game)”
This is the sequel to the original, and by most accounts a much better game!
=> Board Game Geek
=> Azul Stained Glass Sintra Rules
=> Azul – Stained Glass of Sintra Summary Sheet
Here is Kim Tolson (she has great game summaries) comparing the first three Azul games (I queued it up to where she talks about Stained Glass of Sintra (which was her #1 Azul game) you can go back to watch from the beginning if you want):
I remember playing Mill in Grade School. It is not a game that you “buy”. You simply draw your own game board on a piece of paper or even in the sand at a beach. Just draw three squares, one inside another inside another. Then draw circles at the corners of all the squares. Then draw a line through the middle of each of the four sides to connect the squares to each other putting circles at the connection points. Voila. You have your game board:
Next … you need 9 markers for each of the two players. One could use pennies the other use nickels. Or one could use white poker chips and the other use red poker chips. Or use colored stones. Your choice :)
The game starts by alternating placing a marker on the board until all 18 markers have been placed. Then turns alternate moving a marker from one spot to another along a line.
Three of one players markers in a row or column is called a “mill” and is “safe” (ie, the opponent cannot take a marker that is part of a mill).
Ever since I saw Kim Tolson’s hilarious review of Doomlings, I have been watching her extremely high quality videos. And I have watched enough of them that YouTube is now recommending her older videos to me! This is one that YouTube said I should watch … and Right On! It is not about the Games (even though Kim mostly reviews board games). It is about A PERSON. And I agree!
So … this is short video is also for MY FAVORITE THING from our own tiny Sunday Game Day afternoons! All of you who come for Game Day are my favorite! Blessings to you!
That said … watch Kim talk about hers:
Beautiful Stained Glass Window looking game – better with 5-6 player expansion private dice pool
=> Official Website (Floodgate Games)
=> BoardGameGeek
=> Sagrada Rules and Scoring v2 (2 pgs with Setup Guide)
How To Play:
This is a “roll & write” but with cards so it actually is a “flip & fill”.